It depicts the extraterrestrial adventures of Lester Knight Chaykin , a mild-mannered physicist who is teleported to a hostile alien planet as the result of a particle acceleration experiment gone awry.
Out of This World is notable for its extensive use of rotoscoped animation to provide fluid movement for the game's characters, both in cutscenes and during gameplay. The game's minimalist presentation was also unique at its initial release: there is no HUD , map, scoring system or lives , and no ammo counter or inventory. The game has several different titles based on separate release territories. Additionally, the Japanese version of the game is called "Outer World".
The player takes on the role of Lester Knight Chaykin , a young physicist conducting a particle acceleration experiment in his underground lab on a stormy night. A freak bolt of lightning directly strikes Lester's lab during the experiment, causing a large amount of electrical energy to travel into the acceleration chamber at a critical moment. Lester and his workstation both suddenly disappear from the lab in a flash of light, leaving only an electrically-charged crater behind.
In an instant, Lester finds himself somehow teleported to an alien world. After surveying his new surroundings and evading several dangerous creatures, he is soon captured and rendered unconscious by the sentient inhabitants of the planet: a race of pale, brutish humanoids.
Lester later awakens inside a cage along with another alien overlooking a prison mining complex. With the aid of his fellow prisoner unofficially known as " Buddy " , the pair secure their escape from the prison.
However, security forces continue to pursue the fugitives as they flee through a sprawling alien city, forcing Lester and Buddy to split up at certain points. Even if Lester manages to survive this trial-by-fire and evade his former captors, is it possible for him to ever return home? Out of This World's gameplay employs a 2D side-view perspective, similar to most platformers released at the time.
However, movement across the game's world is presented with flip screens as opposed to a more technically-demanding side-scrolling technique. Lester can move left or right, run, jump, crouch, swim, and eventually wield a laser pistol once acquired. In addition to basic projectiles, the gun also allows Lester to fire charged shots and create force shields.
Because Lester cannot survive most direct enemy attacks though the game's laser-wielding aliens will often miss Lester , precision and care are recommended when engaging armed foes. It is even possible for Lester to deplete his laser pistol's energy, requiring players to seek out a recharge station to restore the gun's functionality.
The game includes a password system, allowing players to continue their game from a checkpoint. There are several areas where the player must solve complex puzzles in order to proceed, often involving trial-and-error.
Because there is no comprehensible dialogue in Out of This World, the game's alien setting and its history are entirely left up to the player to infer from their surroundings. From the outset, the region of the world where the game takes place seems to be arid and desolate, and the native flora and fauna encountered by Lester is uniformly brutal and predatory. The planet's sentient life forms appear to condone forced labor and gladiatorial events, as evidenced by the prison mining complex and coliseum areas; these institutions suggest a culture similar to that of the ancient Roman Empire.
The city's buildings could also be compared to traditional middle-eastern structures. Though their culture may seem primitive by human standards, the aliens' technology is far more advanced in some key areas. They seem to possess a greater understanding of energy and how to harness it, evident in the "power nodes" dotted around the city that can instantly recharge Lester's gun.
The aliens' laser-based weaponry also takes advantage of their energy mastery, which can stun on the lowest setting or instantly incinerate organic targets, leaving only a charred skeleton behind. Animation of the principal characters was performed through a process called rotoscoping , whereby real objects were used as models for animation work, lending a life-like and quirky feel to the movement that might seem flat and predictable if animated through simple physics models. Lester's appearance is supposedly based on Eric Chahi , the game's designer.
However, because Chahi found it disturbing to view himself as a character in the game, he decided to alter Lester's appearance and depicted him as a redhead instead. The Atari and Amiga versions were developed first.
They are relatively shorter compared to later versions, and have a higher difficulty level due to more precise timing required of the player. The PC version was the first to introduce a whole new level in the middle to latter third of the game to help lengthen the game and strengthen the narrative. Further obstacles were added for the Genesis and SNES console ports, as Interplay purportedly wanted players to get as much gameplay as possible for their dollar.
Nintendo also had demands about certain scenes which were considered to be inappropriate for minors which amounted to a few pixels worth of deletions during a bathhouse scene; as well as changing reddish ichor, which might be interpreted as blood, to green. The Sega CD version of the game included a game set in the same world, dubbed Out of this World 2: Heart of the Alien , which took place from the point of view of the aliens.
Eric Chahi has stated, however, that this in-house Interplay project suffers in terms of animation quality and its value as a game, as he was not involved in the project. Eric Chahi has stated that the problem with some of the early enhanced versions was that the backgrounds were a lot easier to improve than the characters themselves.
Roll right when the short burst of steam vanishes and drop down to the next section. Roll left off the edge of the next path, and then roll right to exit the maze. PART 4 After dropping down to the floor, run into the room on the left to recharge the gun. Exit the room and use three super shots to destroy the three doors. Run into the room on the left to recharge the gun again, and then continue right two screens to arrive in an area with a guard walking on a bridge.
Quickly hold down and shoot the gun to defeat the guard, and then move right to the next area. As soon as you get to the end of the bridge jump right to land on a ledge down below. Use a super shot to blow a hole in the cliff on the right, and then run through the hole to exit the area. PART 5 Walk right at the start of the area and drop down the gap to land on a path far below.
Drop down the next gap, and then jump off the right side of the rock to land in the next area. Some tentacles will move above the path above, but they aren't dangerous. Run right to the end of the path and jump over the spikes to the path below. Continue right to the next screen. As soon as you arrive in the area, quickly run and jump right to avoid the falling rocks. In the next screen, rocks fall in sets of three.
Wait for the first set of rocks to fall, and then quickly run right up the path to avoid the second and third sets of rocks. Near the top of the slope some tentacles will stretch down toward Lester. Before this happens, quickly run right under the tentacles to the next screen. Run right under the first set of tentacles and jump the three traps to arrive in the next area.
Walk slowly right along the tunnel until you get near the trap, and then shoot three times to defeat the three tentacles.
Quickly jump to the gap between the first and second trap, and then jump right to other side of the third trap before the tentacles reappear. Continue on into the next screen and jump the gap to land at the left side of the trap.
Jump over the trap and run two screens right. In this area, use a super shot to destroy the wall. PART 6 Run two screens left and jump carefully over the trap.
Jump left over the gap, and continue left to the next screen to find three tentacles and three traps. Quickly shoot all three of the tentacles and jump over two of the traps to land at the right side of the first trap. Jump over the first trap and continue left to the next screen.
Jump over the three traps in this area and run left under the two sets of tentacles to return to the area with the falling rocks. Run left under the only set of tentacles in the screen to start running up the slope. The falling rocks can't hurt Lester on this path, so run left to the next screen to arrive in an area with a red bird. Run up to the left side of the area and shoot at the bird to make it fly off to the left. Follow the bird to the next screen, where it will eventually get caught by the tentacles.
When this happens, jump off the edge of the path to land on the first stalactite. Jump left across the stalactites to land on the rock in the next area. PART 7 Walk off the left side of the rock. Face right, and use a super shot to destroy the bottom of the rock, causing it to slope up to the right.
Run up to the top of the slope and go right to the next area to find two small gaps. Jump carefully over these two gaps and the gap in the next screen, and then continue right to arrive in an area with a huge mass of water.
Stay at the left side of the area and use a super shot to destroy the wall under the water. As soon as this happens, run quickly left and jump over the three gaps in the two areas. Jump over the next gap which leads down to the area with the rock, and run left to the platform near the wall. The water will launch the platform up to a higher level of the area. Run right to the next area and super shot to destroy the wall at the top of the slope. Continue right to the next area and climb the steps leading up to the left.
Jump over the gap on the right and run to the next area to find that the waterfall has stopped. Run right to the next screen to complete this part. PART 8 Run right to the next area and stop at the bottom of the steps. Walk slowly right and shoot the guard as soon as he enters the screen. Go right to the next screen and jump over the gap with the steps leading down to the right.
Continue right to arrive in an area with a triple door and a guard standing still over on the right. Walk close to the left side of the door and put up a shield.
Quickly run to the right side of the shield and the guard will throw a grenade. Run back to the left side of the shield and the grenade will bounce back toward the guard and defeat him. Use a super shot to destroy the door on the right, and then run right two screens.
In this area, green balls on the ceiling reflect the guard walking below. When the reflection is in the exact middle of the ball, crouch and shoot the ball to hit the guard. Run back to the area on the left. Stand under the teleporter and tap up to arrive on the higher level. Run into the room on the left to recharge the gun, then run back to the right and transport down to the lower level.
Run two screens left and go down the steps to find an area with another teleporter. Transport down to the level below, and run left to the next screen. Shoot the guard as soon as you enter the area, and go left to arrive in an area with three lights.
Run up to the top of the steps and shoot the middle light on the right to free the friendly alien, and then run two screens right to return to the room with the teleporter. Run to the right side of this area and a guard will pick Lester up. Tap Y and Lester will kick the guard.
Quickly run left and crouch to pick up the gun, and then shoot right to defeat the guard. Continue right to the next area, but don't run any further than the first arch when you arrive. Instead, create three shields as you walk to the right. When you pass the first arch, two guards will appear from either side of the area.
Create a fourth shield to the right, but stay behind it. When the right guard appears, use a super shot to destroy his shield, and then shoot the guard. Ignore the left guard and run right to the next area. PART 9 Drop into the water on the right and swim down two screens. Near the bottom of the water, swim left twice, and then go up the second tunnel on the left for air. Swim down twice, and exit the water near the traps on the right.
Jump over both traps and run right to the next screen. Shoot the blue power circuit and then jump over both traps in the area on the left to land in the water. Swim over to the left side of the area, and then swim up one screen. Swim right twice, up twice, and then climb up to the path at the right side of the water. Run right two screens to complete this part. PART 10 Drop down the gap to land on the path far below, and then quickly use a super shot to destroy the door on the right.
Guards will appear in the room shortly after this happens, so quickly run right through the various doors in the four screens on the right. After finding the dead end, stand under the hatch near the light door and set shields to the left. Soon the friendly alien will reach down from the hatch and pull Lester up. PART 11 Run left after arriving in the area and Lester will walk onto a path in the background. Run two screens right, and then run left to enter the building where the friendly alien has been found by two guards.
Walk to the shield on the left and shoot the guard on the other side. Run two screens right to an area with a massive drop. Walk near the edge of the path and the friendly alien will show up shortly after to throw Lester across to the other side of the gap.
Face left and jump off the edge of the path to swing on the awning below. After landing on the path, quickly set a shield to the left, use a super shot to destroy the guard's shields, and then shoot the two guards. Run left twice to complete this part. PART 12 Run one screen left to find three guards running left toward a door. The third guard gets left behind, so walk through the door on the left and carefully approach him.
When the guard sees Lester he'll raise his hands in the air. Run back through the door on the right and the guard will push a button which changes the layout of the doors in the area. Run back to the area on the right and climb the steps leading up to the left. At the top of the steps create a shield, and then use a super shot to destroy the door. The guard will start throwing grenades, so quickly jump over the steps on the right to the path on the other side.
Face left on the path and create another shield, and wait for the guard to throw some more grenades down the steps. When this shield disappears, shoot the guard and use the teleporter on the left to transport down to the lower floor.
As soon as you arrive in this area start charging the gun for the super shot. When the guard on the right uses his super shot to open the door, use Lester's super shot to destroy the guard's shield.
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