Trail Teague, but first look to the left in this passage to get the Second Letter before going into the Gunpowder Stores, placing a keg by the door to blow it wide open.
Defeat the guards on the far side of the now ruined wall before going down the stairs on the right, locating a treasure chest with the Third Letter, followed by going along with Teague once again. Grab some Flintlock ammo and shoot the shields grab the fourth letter from the nearby treasure chest to reveal a switch, throwing it to release some guards, dispatching them to allow Jack to follow Teague, taking a running leap across the gap look to the right upon landing to see a treasure chest that holds the fifth letter.
Continue along the main path to fight more guards use the throwing daggers from the various treasure chests to kill in style , scaling the wall by sword and leaping. Last Edited: 29 Mar am. Was this guide helpful? After releasing the prisoners, go left to find a pulsating yellow spot on the floor. Hit C and Jack will fly over to another catwalk in inimitable Jack Sparrow style. Here you will enter duel mode, a one-on-one fight in which you can only go forward or back.
Use Z to block the guard's first hit, then swing away until you hear the clink of metal on metal. Then block again and attack when the guard's, well, guard is down. Move ahead and talk to the prisoner, who will tip you off that the Fortress's loot is hidden above the armory.
Pick up some loot in the crates to the left and then head down the ladder. Follow the stairs to your right up to a landing where you can either fight a guard or proceed to the right. Fight the guard and open the door. Inside is a small room with a cannon. Cut the rope to release the barrel of the cannon, then light the fuse and let 'er rip to reveal another small room with a ladder.
Up here is the secret cache! Take the rope back down. Ignoring the stairs, head left and break the crates for more loot and a second Crab Pendant. Go right again and open the big door. Outside are three more guards. This is a good place to try for the Ole Enemies sub-mission. Just block until a guard runs at you, then quickly jerk the nunchuck to the left or right. You can also use the control stick to move away quickly.
Jack will dodge, and the guard should run right off the ledge. Sometimes Jack will kick the guard in the butt, in which case just try again. After fighting the three guards, you will be thrown into a duel with the Fortress cook. Force him back, then run back up the stairs and attack from the top to get the drop on him. Proceed to the right. Break the crates for some loot before heading down the rope. At the bottom, first go left up the stairs. There is a cache upstairs that includes the third Crab Pendant.
After grabbing the loot, head back down the stairs and into the room. Here you'll have your first try at a Jackanism. It has 8 steps: 1. Rotate control stick until all three lights are yellow 3. This is a good place to try for the Hit Combo sub-mission. You can also Ole the guards into the barrels around the edges of the room. If you succeed at the Jackanism, there are no guards.
Either way, once you're done, trip the three switches in the room to release the bridge to the next area. There are also three crates with loot. Head across the bridge and go left. Talk to the prisoner, who will tell you about Davy Jones' key. Releasing him completes the Prisoner sub-mission. Head down the stairs and go all the way to the right, where you will find the fourth and final Crab Pendant in a crate. In the center of this room is the head guard.
If you succeeded at the Jackanism before, this is a good place to try for the Hit Combo. If you just want to get through it, run away and use the torture devices scattered around the room. The guard drops a drawing of Davy Jones' key. Pick it up and follow the arrow out. Through the gate is a lone guard. Take him out and kick down the barrel, then light the gunpowder to explode your way to freedom. This is where you can finish the Ole Enemies sub-mission.
Once the guards are finished, head left to the peninsula. Jack must get to land before Jones has a chance to collect. Will Turner 2. Free 9 Captured Crew - Cotton 3. Collect Loot - Male Warrior 1 4. He frees Jack, who runs off. Immediately, you face three natives. After defeating one, a fourth will appear. Take them out, then break the pots to get the first Crab Pendant. Free your first captured crewman and head to the left to fight another native and free a second crewman.
Head back to the right, but just before the throne, cross the bridge. On the bridge, duel a native. Jack is visible in the background, busy with his own problems. Across the bridge is a plateau where four natives will attack. Take them out you can Ole them if you are near the cliffs and go left, back to the bridge where you came from. Instead of crossing it, go around the back of it, near the hut. There is a third crewman back here, guarded by one native.
Back up top, walk to the right. You should slip right through some tall grass between two huts. Follow the path to a fourth crewman, guarded again by one native. Back on the plateau, keep to the right. Instead of crossing the bridge on the far-right side of the plateau, go behind it for a fifth crewman and another native.
Collect the second Crab Pendant from the pot next to the bridge and head across. Two natives cut through the rope bridge and dump Will on a lower cliff.
From here, you can climb back up to the previous plateau if you missed something. Otherwise, head to the right. Ignore the ladder for the time being, unless you don't care about the sub-missions, in which case skip right to the next paragraph. Keep right, and you'll find a pot, a native, and a sixth crewman.
If you break the pot, you'll alert the native to your presence, so wait till later to get the drop on him. Cross the bridge to the right to find another native guarding the seventh crewman. While you're at it, break the pots to get the third Crab Pendant. Go back across the bridge and up the ladder you passed earlier.
Up the ladder, fight another native and slide down the rope. Jack is in the background, still keeping busy. Instead, slip around the backside of that hill, where crewman 8 is waiting with a native guard. After freeing him, go back up to the plateau and break all the pots for loot. The fourth and final Crab Pendant is in a pot near the bridge on the far right. Now, finally, you can free the ninth and final crewman. Freeing this crewman starts a boss fight. You must Ole the native woman into the pot, where Jack can crack her noggin with a coconut.
To do an Ole, get Will between the woman and the pot. When she runs at Will, thumb the control stick left or right. Will should step to the side, and she should land in the pot. After each coconut, she will run away and you will fight two natives. On the third coconut, Jack and Will flee across a bridge. Here you must do something similar to a Jackanism, which allows you to fight with both Jack and Will at once. The pattern is: 1.
This is a great place to finish both the Loot and Hit Combo sub-missions. You'll get stuck twice along the way - once where you'll have to hit three spots while fighting natives, and a second time where you'll have to cut down some branches in addition to the enemies. Cutscene: Will and Jack make it out to the ocean.
Jack orders the Pearl to Port Royal. Capitaine Chevalle 2. Port Royal unlocked in Challenge Mode 3. Wanted Posters - Loot 3. Sneaky Man - Notoriety 4. Rum Raid Part 1 - Townsfolk 3 5. Missing Person - Tia Dalma 6.
Collect loot - Townsfolk 1 8. Will remarks that Port Royal is not the safest place for them to be, as Lord Cutler Beckett has put a price on their heads.
Jack, however, is desperate to find Tia Dalma. On the docks, first head down to talk to a prisoner whom you previously released from the Prison Fortress. He will give you loot. Note: You can't do this when replaying the level.
Bust up the East India Trading Company crates for fun and profit, too. On your way off the dock, hit the stealth action point to quietly eliminate one of His Majesty's Finest. Next is a Jackanism, which unlocks the Red Coat character for play.
It has 7 steps: 1. Control stick up 2. Control stick down 4. Control stick right 6. Control stick up 7.
A You also get Notoriety for completing the Jackanism. Go back to the left a bit to break some crates and talk to the lady. She wants to find her worthless, philandering husband. To accept the mission, choose the first option: "I might have time to assist Keep going right. In the town square, tear down the Wanted Poster with Jack's face. Tia Dalma is standing off to the right, so talk to her. She has three important piece of information: 1 Whoever controls Davy Jones' heart controls Jones; 2 the Pirate Lords must be rallied for a Conclave; 3 one of the Pirate Lords, Capitaine Chevalle, is about to be hanged right here in Port Royal.
This opens up the next few objectives. Head to the right. If you talked to the rum runner before, you will be able to talk to the innkeeper now. Dazzle him with your wit thus: 1. I once considered running an Inn. Just now, in fact. This time, go left to hit a second Stealth Point and put another soldier out of commission.
If you continue to the left, you can get a Royal Navy officer over a barrel. Or rather, under. Fascinating historical note: a peruke is a man's wig, especially the long and luxurious variety worn by Governor Swann.
To complete this sub-mission, you must come out on top - or tied - after 10 rounds. You can try as many times as you like, as long as you have at least 30 Loot to put up.
You can also come back and play again after you've got more Charm Cards for cheating. Head out the town square in the opposite direction from the docks. Tear down the Wanted Poster showing Elizabeth Swann. Rob the East India Trading Company crates on the raised sidewalk, but follow the lower path to the right. You can then sneak up on the fourth and final soldier. In the dead end, talk to the philanderer to send him back to his missus.
Choose the second option, "Listen mate, she wants you back. Before leaving this alley to the right, break the last East India crate to get your second Crab Pendant. Capitaine Chevalle is pilloried, and townsfolk are pelting him with rotten vegetables. Make a circuit around this area, stopping at the action points wherever they appear.
You can also tear down Will Turner's Wanted Poster, the third and final one. Try and avoid the Red Coats if you can. If they spot you, you'll have to defeat an officer and a soldier before either of them can ring the alarm for more guards.
If they reach the bell, you start the area over again. Once you're done with that mischief, make for the stairs behind Capitaine Chevalle opposite where you came in. Head left, where you'll find some prisoners and some crates.
Liberate the loot from the crates BEFORE liberating the prisoners, because their release will throw you into a cutscene. The third Crab Pendant is at the far left-hand side of the prison. With Capitaine Chevalle on board so to speak , head back to the docks. On your way, you'll have to duel a Red Coat. In the town square, you'll fight two officers and two soldiers. On the bridge, another duel with a Red Coat. Having been branded a pirate for helping Jack, she has fled to Tortuga to find Will.
A series of crates blocks his way. Your crew on the Pearl will blow them every fifteen to twenty seconds, with the final two out of your way at around 40 seconds on the timer.
The crates on the lower level of the last pier have loot and health. The crate nearest the ramp on the upper level has the fourth and final Crab Pendant. On the upper level, go all the way to the right and hit the action point to get on the Pearl.
Davy Jones 2. Pearl vs. Dutchman unlocked in Challenge Mode 3. Dutchman Sword 4. Defeat 10 enemies - Pirate Poker Charm Card 04 3.
Avoid detection -??? Collect Loot - Black Pearl Crew 1 5. Jack tells Will about Jones' heart, and tells Will to board the Dutchman and grab the key while Jack keeps Davy and the fish people busy.
You start out as Jack, and your goal is to protect Will, who for some reason is cowering behind some crates up to your left. The first Crab Pendant is up the stairs to your right. A decent strategy is to run up, grab the pendant, and run back to the left just in time to stop the fish man from killing Will. After that, try to keep the fish people busy on the lower part of the deck.
In each set of fish people, there will be one Maccus shark-head who makes a beeline right for Will. Focus on that one guy. When you kill one, another will come up out of the deck. Once you kill three of them, Will swings over to the Dutchman. As Will, you'll have to fight some more fish people. Once they're dispatched, hit the action point to get down to the lower deck.
Head right to pick up your second Crab Pendant. To the left, fight a wave of fish people. At the far left, push the crate using the action point, then fight yet more fish people. Hop up on the crate and climb the ladder. Hey, more fish people! Didn't see that one coming. After taking them out, break the door to the right to steal some loot.
Release the prisoners at the far left for some Notoriety and solidarity with your fellow seamen. Then head up the stairs. After yet more fish people, Will tries to open a door only to have it busted open by Electric Arm. It's time for a duel. After finishing off Electric Arm, go right and loot the Dutchman's cache.
Continue right. Just through the door, in the left-hand corner, is a crate containing the third Crab Pendant. This deck here is where the "Avoid Detection" sub-mission takes place.
In the opposite corner, at the far right-hand side of the deck, smash the crate for the fourth and final Crab Pendant. Now go back left and up the stairs. Proceed to the right, following the arrow at Will's feet. Cutscene: Will meets his father, Bootstrap Bill. Will promises to return and free his father. In Davy Jones' cabin, fight two more eel men.
Then exit to the left. Will has a little "Willanism" here. Press A and then flick the Wiimote up and down as indicated. Will ends up at the top of a mast, where you must fight two more fish people.
Then hit the action point to slide down the rigging and duel with Maccus. Cutscene: Will makes it back to the Pearl with the key. Davy Jones swears revenge. The Black Pearl heads for Tortuga. Elizabeth Swann 2. Face Slap - Wench 3 3.
Rum Raid Part 2 - Notoriety 5. Collect Loot - Pirate 2 6. You start as Jack on the dock. Talk to the wench to get a nice slapping, the first of many. Loot the crates for loot, then head left. The first Crab Pendant is in the lower-left-hand corner of the left-hand dock. Also be sure to burgle the ship for more loot. Then head back to the right and take the pier that leads into town. Halfway down, you'll have to duel an angry pirate.
At the end of the pier, talk to the wench for a second slap. Take a stroll around the town square. There is a Crab Pendant and a slap to your right, another slap and another Pendant to the left, and Cutler Beckett's cargo all around for the taking.
Two thugs will attack you along the way. Follow the road farther into town. Along the way, talk to one of the prisoners you rescued at the Prison Fortress. He gives you Loot. Note: this cannot be done when replaying the level. At the second town-square-like-place, talk to the two wenches and receive your slaps. I've come back to get the last remaining achievements, as well as write a guide for yours truly.
Oh and consider this another guide dedicated to my brother, who will be celebrating his 19th birthday very shortly. Here's to you dude! Version History 2. Game Overview 2. Basics 2. Controls 3. Walkthrough 3. Prison Fortress 3.
Port Royal 3. Dutchman Encounter 3. Tortuga 3. Isla Cruces 3. Kraken 3. Singapore 3. Davy Jones' Locker 3. Sea Battle 3. Shipwreck City 3. Maelstrom 4. Collectables Locations 4. Seven Collectables 4. Calypso Chests 4. Jackanism Chests 4. Soul Collecting 5. Achievements List 6. Now press enter twice and you will be taken to your selected section. The cinematics and likenesses are quite good, but I'd recommend actually watching the films before playing the games.
You are given regular aims such as 'release cellmates' or 'clear enemies'. If you are stuck, then press BACK to open the logbook. There are various platforming moments throughout that break up the action nicely. You have a bar of health in the upper left corner, which depletes depending on fighting and environmental factors. Approach the enemy and press a mixture of A or X sword or punch to defeat foes.
The easiest two ways are press A three times, or A X A for a fast and varied combination. If an enemy has a red halo underneath them, it means they are about to strike; quickly press A, X, Y or B to dodge the attack and counter. You usually have a 'leader' as well. This is basically a foe that requires a special move to defeat, and is usually dressed differently to the other foes on the field. To perform a special move, you need to build up your move gauge upper left corner, red bar by doing varied combos.
A X A over and over will do this for you. Once part of it is bright red, press LT and then a face button to perform a special move you'll get an on screen prompt to defeat them. Another feature is comrades; on certain battles you fight with other characters from the film. Press left or right on the D-Pad to switch to them. They can cope well on their own unless they are against a leader, and as they don't perform special moves by themselves, you have to do this for you. Just ensure that they aren't left with any leaders, and to watch their health, and these sections are a breeze.
When defending, you have to look at the lighted buttons on the side of the screen and move the analog stick in the direction that's lighted if it's the middle push toward the character that you are currently playing as.
As he attacks, tap A and after enough defending you'll counter and injure him. Now your turn. Push up and down to attack in those directions, and lunge by pushing toward him but this is pretty easy to dodge , and eventually he'll counter you. Repeat until they are done with. If you are having trouble, then just stick it out and injure him with easy counters. Oh and you also fight a few females, I just put he throughout because it was easier.
I'm sure you got that though. You can get this via varied duelling or fighting, collecting money bags, or from various set pieces. This does nothing but provide a means to show how well you are performing in the game, although if you are connected to Live Silver included then you are ranked up against others on the worldwide Leaderboards. Collecting all of these gives you an additional Bonus in the Extras part of the Main Menu, as well as an Achievement for your Gamerscore.
There are also Calypso Chests and Jackanism Chests; there are one of each level apart from Jackanism Chests, which are absent when Jack isn't played again unlocking more extras and points. Stab Jump - When you find two opposing walls close together, press RT against one to leap up and stab it, and tap B to leap across from side to side whilst still holding RT to get to the very top.
Special Move - When your gauge is bright red, press this when you have knocked away an enemy, then another of the face button according to how many moves you have unlocked to perform a special finishing move. Certain enemies can only be defeated with a special move. They are additionally listed toward the end of each level too, for further referencing. It'll have three Shrunken Skulls around it.
To the Teague's cell and pick up the crowbar next to it with LB, and open it door with the same button. Now go up the side steps to a cell on the right and do the same, and again up another set of steps next to the ones you came up. Now head back down and open the gate by press X to knock it down, and then defeat all the guards.
Tapping A or an A X A combo works well. After, follow Teague through the door. Go up the corridor and battle more prison guards in the open area, then follow Teague again up the corridor. Here, clear out the enemies and follow Teague again through the door, and enter the cell on your left.
Continue down the passage to the next room, and pick up the powder keg with LB. Throw it at the door to the side to knock down the wall. Return up stairs and fight off the enemies, and follow Teague through the door. Head through the passage to another large room. Here, collect some gunshot from the table and fire at each of the shields between the windows on the far wall using RB.
Behind the third one is a lever, which open the way ahead. Clear the enemies. Head through the passage now and up to come to a large gap. To jump across, have a bit of run up and run toward it via RB. Press B at the ledge to jump, and hold Up to latch on and climb up. Continue the path to reach the Elevator Room. Kill all the guards here then reach the two opposing walls on to the side where Teague is standing above. To get up, hold RT on one of the sides and tap B to jump up the walls to the very top.
At the top, go right to a side area with a crate in the middle. Drop down and go through the door to reach Cliffside. Now go right. Go across to the beam and press A at each rope support to knock it down. Go across and up the wall, then press against the right wall to shimmy on to the small ledge. Go across and get ready to press RT when Jack falls through. At the end, press B to jump up to the above ledge to continue going round. At the end, go across the beam to reach a small ledge on the left, and the route onward right.
Now go right and climb up the wall, shimmy right, then drop down. Clear the enemies and enter the door. In this passage, you are instructed to throw the powder keg at the enemies, then shoot it with the weapon I find this too hard to muster, so just let it up to them and kill them manually.
Enter the next area and clear all the enemies, until you see the leader come over the wall. This guy requires a special move to kill. In the top left of your screen next to your health is a red gauge. By doing varied combos this rises, until part of it turns bright red. A varied combo includes X A X over and over, so this on standard enemies or on this leader. Once you have enough in the gauge, tap A to sword fight until you get the option to press LT, then another button.
Do so to defeat him. You'll get lots of these in the game, so remember these points. Duels are where you have to either attack or defend in a sword battle. When defending, you have to look at the lighted buttons on the side of the screen and move the analog stick in the direction that's lighted if it's the middle push toward Jack, although these battles won't have this.
Once you have defeated both enemies via dueling, you'll complete the stage! It's in the chest halfway up.
It contains a chest, with the second letter. Push it forward then right against the low ish wall, then jump up and jump on top of the wall to find the chest with the letter. The game highlights it for you, so this should be pretty easy to spot. You need to replay the level later in order to spawn three Shrunken Skulls around it to open it up.
Head down the dock to the mainland, and note the three stables in the building. Go left across the wall until you find a chest in the corner to find a crowbar. Head left down the side and up the steps for a cutscene, where you'll now have to tear down all of the Will Wanted posters. Head back to the stable corner to find a bridge going right - don't go across yet! Opposite is a ladder.
Now drop down and go across the bridge, fight all the guards and enter the gate to the Main Street. Your task is to find Vasquez. Drop down and go down the street and talk to the man on the corner, then enter the Tavern round the corner. Fight all of Vasquez's men, then the Marines note the one in blue requires a special move.
Once done, talk to the barmen down at the end, then go up the steps and shimmy across the back wall get ready to press RT to climb up and press A at the noose to sabotage it. Now drop down and exit via the large gate. Back at Main Street, head down and go left to find the Backsmiths next to the long rope you found the forth Periwig at.
You have to do this twice, and is nothing special. You'll be in the Warehouse Docks afterward. Come back and now talk to the Smugglers, left of where you entered. Fight off the marines, then head down the end of the right route and kill the gunner. The gate here needs something to unlock it; go onto the pier and open the chest for a Crowbar.
Open it up and go through. In this area, there are plenty of things to be getting on with. First of all, you can change characters by pressing left and right on the d-pad - ensure all the leaders are taken care of, as they will make mince meat of the AI controlled characters.
Now go to the right side where there are platforms and climb up the ladder. Now whichever character has the least health but not critical send them up the left staircase. Up here are loads of enemies but ignore them, but collect the heart pieces if you can. Anyway, go right across the same level to the lever at the end, which opens the grated area right of where you started. Drop down and defeat any blue leader marines, then enter and pull the two levers at the back to open the route ahead.
Before you can do this, clear the enemies and go up the stairs again, this time going up and left. Use the oil and light one of the cannons to signal the Black Pearl. Drop down. At this point the enemies will hardly spawn, so leave a character with full health down here and go to the left corner and climb up the wall. Make your way up via leaping and shimmying right and pull another lever. Before you go, as Jack find some Shrunken Skulls around the area one where you start, one in the right area etc until you have three.
When you are done here, head down the right area to finish the level. Use it on the middle stable to find the first Periwig. Climb up, shimmy across the ledge right to find an area with a chest.
Climb up and jump off on to the balcony above to find it out in the open. There is a chest at the end containing the Periwig. Leap across opposite and shimmy up and right to find it on the platform. This opens up the grated area left of where you begin, and contains the chest with the piece inside. To make this easier, do this after you have lit the cannon as less enemies will spawn, so your team mate doesn't die when you are off up to the lever.
Kill everyone around with different combos until your Special Move gauge builds, then kill him. Now you need to climb the rigging. Look toward the front pointy end of the ship, and stand on the right side before the steps with the rigging on the right.
You should get a prompt. Press LB and climb up. At the top, get the health and money and go across the beam to the other ship, and press LB at the rope to swing across. On the Dutchman, continue across the beam to the central support and press B at the top, and hold Down to descent. Jump off at the bottom to land on the deck and kill everyone. Head to the end of the ship and press LB by the barrel of oil to set you sword alight, then press A at the door next to it to open the way to the Gun Deck.
Kill everyone here. Go back under the steps and through the door here to the Gun Deck proper. Make sure everyone is dead, so all the cannons are stopped you are prompted at the bottom.
Head to the far corner into the next room. Head back up and enter the door in the corner. Approach the Organ and the room will fill with enemies. Clear them and approach the organ once more to get the key. You have to find two pieces of Sheet Music now.
Head down the ladder and enemies will come at you, including Maccus the hammerhead. Press the following in this order - - - - 3 1 - - - 4 2 - - Get the KEY from the pedestal. Now head to the other end of the Organ Room and exit via either door to finish. Easy to spot. The shell is to the right of it. Head down, turn right into the corner. Head up the stairs and ladder and play the Organ with the new music, in this order - 4 - 1 - 1 3 - - - - - 2 Now get the shell from where the key was.
Go down the steps to find it in the chest if you are following the Nautilus Shell locations, it's the same room as number four. You have a new weapon at your disposal - Grenades. Pick up and throw with the LB button. Head right and down the alley, to the stairs. However stop before and go up the ladder on the wooden platforms to the side. Drop down to the alley and up the steps and kill the gunman.
Run round the corner, defeat the enemies and jump up the wall to the next area. Kill the enemies, and you'll notice a pig enclosure, with a shack next to it. Do the same with the door leading on the left wall opposite the enclosure, and proceed onward. You'll help Will by fighting the enemies; use a Grenade to clear the groups. Once they are clear, Will legs it, leaving you to kill more enemies. Thanks, matey. Once they are done with, go to the cart in the middle of the area and climb the rope next to it.
For another, from here shimmy round the buildings to another chest containing cash. Drop down and go back to the cart, and go down the alley for a dead end. Now to resume the level. Head into the centre of this area and down the remaining alley. Kill the gunner at the end then up the steps and kill the two enemies. Head up the steps to the next open area and press LB at Will on the right. Inside the bar, get some health from the balcony areas and then beat everyone up in the bar.
To make it easier, take out the smaller groups first and don't have your back turned to anyone. After the cutscene, kill the two enemies and go onward over the wall, down the alley to where you start the level.
Kill all the enemies here. On the side wall here are vines, which you can now scale and then jump up twice and shimmy round to the crack in the wall. Head up the alley and follow it, and Villaneva will roll explosive kegs toward you. Back off and wait until they explode; running past them just makes them pop.
When you reach an open area clear the enemies and scale the vines on the left. Now run down the alley until you come to an open area. Defeat the enemies here, then go to the corner of the building next to where you emerge and climb the rope. Run and jump across the gap, and again, and jump onto the rope to slide down to the building opposite.
She is tougher, so I recommend lowering her health by really diverse combos, backing her in to the wall and lunging, and also combos just tap A when she is attacking you to strike her back eventually. Go up the ladder at the wooden platforms, long jump across to the ledge and again right to the walkway to find it.
When you fight two enemies, stop here and use the powder keg to blow open the wooden door to find it. There is a crate on the left hidden away; pull it out against the opposite wall and down the wall below the wooden platform above, climb up and open the chest. If you are following the Black Flag locations, then it's in the same place as flags three and four.
However as Will, you cannot open it. Go onward to the crew member and watch him get darted. To avoid the trap here, go left around it.
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