Sonic the hedgehog games in 3d




















Sanix the Edgehog - Demo. A 3D Voxel-based infinite runner style Sonic fangame. EXE: The Assault. Good Morning Fox. Run Fox run! Help the fox to catch all the chickens and collect all the eggs! Skate, jump, shoot and destroy! Use your skills to keep the city safe from the clutches of Sergeant Rocco.

Claw Machine 3D 2. Claw Machine simulator with optimized ragdoll physcis playable on low end machines. Join The Noid on the hunt for Blue Balls! Play the built-in stages or create your own!

Based on Sonic 3's Blue Spheres. Big The Dave. Sonic Green Prototype. Sonic The hedgehog Unity. QR Gamer. Unfortunately, the strange sword-based mechanics didn't appeal to a lot of existing Sonic fans, leading to poor sales and even worse reviews.

They decided to mix the things that everybody loved about Sonic games like speed and precision together with a bizarre werewolf subplot, which ended up really hurting both the title's narrative and its gameplay.

The daytime stages in which players control regular Sonic are amazingly fast and a lot of fun to complete, but things take a rather drastic turn once the sun goes down.

Werehog stages slow the pace down to a crawl and end up feeling like little more than tedious, button-bashing segments. In this case, the contrast really is night and day. However, in Sonic Forces , players do not play exclusively as Sonic; instead, they create their own playable characters and fight alongside the blue blur and the rest of his crew for large stretches of the game.

The character creation is actually pretty decent and allows players to choose from a wide array of different creatures, each with their own unique abilities. The game itself adds nothing new to the Sonic formula, however, failing to advance any of the core mechanics introduced in earlier 3D Sonic games by any great degree. Originally, the game was released exclusively for the Nintendo 3DS in October , but a few years later, ports for the PC and the Wii U were developed and released.

What's perhaps a little surprising is that the 3DS release is generally considered to be the definitive version despite its counterparts being on more powerful consoles.

The controls are frustratingly bad regardless of the system though, which can often lead to an unpleasant experience for players. It's not bad, but it's not great either. Sonic Heroes was the first Sonic title to grace the sixth generation of consoles, with Gamecube, PlayStation 2, Xbox, and PC releases all coming in early If nothing else, the title is impressive when it comes to the sheer number of playable protagonists, with 12 classic Sonic characters available in four different teams of three.

The graphics and the sound were top-notch for the era, although some felt that the developers may have sacrificed gameplay in their pursuit of these high levels of graphical and audio fidelity. When all's said and done though, Sonic Heroes was still a solid platformer, but with a little more tweaking, it could have been an outstanding one. Though nowhere near as revolutionary as Super Mario 64 , Sonic's first foray into the third dimension was still a fairly successful one.

Sonic 3D Blast used an isometric perspective and pre-rendered 3D models converted into sprites to create a solid 3D title that looks great on both the Genesis and the Sega Saturn. Sadly, it would be the only Sonic game released for the latter though due to the cancellation of Sonic X-Treme. While it might not look like much when compared to modern standards, it's worth remembering that 3D video games weren't all that common back in the mid-nineties.

The Genesis version, therefore, sold more than , copies alone, while the Saturn version was the second best-selling game on the system, with only NiGHTS selling more copies. Much like in Sonic and the Black Knight , the blue blur is transported to another world, this time providing players with a chance to experience the Arabian Nights for themselves. Aesthetically speaking, at least, the developers really did nail that theme, although the game still had its fair share of problems.

The player has less freedom in Sonic and the Secret Rings as it features an on-rails movement style. The game also takes advantage of the Wii's great motion controls. During the day, you play as Sonic and blast through levels at high speeds. At night, you play as Sonic the Werehog and go through more slower paced levels focused on action sequences.

Sonic and the Black Knight was released solely for the Wii in and is set in the world of King Arthur. Sonic and the Black Knight has solid graphics, challenging boss fights, and plenty of bonus content to keep players coming back for more.

Sonic the Hedgehog 4 was the much anticipated sequel to Sonic and Knuckles. It took 16 years to get here, but it was well worth the wait. Episode 1 of Sonic 4 was released in while Episode 2 was released two years later in The game feels a lot like the classic trilogy did, but with the addition of a homing attack. Sonic Colors was seen as a return to form for Sonic and one of his most underrated 3D games.

The game was released in featuring a mix of third-person and side-scrolling perspectives, something we would see more of in the future. Many of the levels can be played in both 2D with the classic Sonic design and in 3D with the modern Sonic design, giving players multiple ways to experience the game. Sonic Lost World is an interesting game because, instead of fighting against Doctor Eggman, Sonic and Tails are working with him to take down the Deadly Six.

Sonic Mania was released in and is one of the best Sonic games ever made.



0コメント

  • 1000 / 1000