If you use the wave exclusively in non-looping mode, the sample block alignment restriction does not apply. Skip to main content. This browser is no longer supported. Download Microsoft Edge More info. Contents Exit focus mode. Please rate your experience Yes No.
Any additional feedback? In this article. Standard RIFF chunk containing a file type with the value WAVE in the first four bytes of its data section and the other chunks in the file in the remainder of its data section. Marco, Thank you, it worked as described on my Windows XP home edition. You are the best. It works for my Windows XP too. Thanks Marco. Anybody have a similar solution for vista? Thanks a billion!
I was getting really annoyed that most of the answers I was getting were 'Just reinstall windows' as if that were a quick fix. Really, thanks. The following information might help you troubleshoot the issue. Codec is missing Windows Media Player cannot play the file or cannot play either the audio or video portion of the file because the Microsoft ADPCM Format 2 codec is not installed on your computer.
Where the heck can I get this without hunting through tons of other crap some websites pile on when you do a search? Sure, it already shows signs of the worse to come on 2-bit per sample, but it's not that bad. However, once I implemented my own 2-bit version It sounds really bad, and the image still hasn't been touched by JPEG compression! It sounds worse than my own "variable" DPCM variant, the high frequencies are really painful to the ears, not to mention the inherent hiss is not hiss at all, it sounds like, I dunno, sandpaper!
Really, really bad. So I believe I will stick to my own codec, and maybe just fine-tune the numbers a bit more--who knows, I may achieve better audio just by changing the algorithm a bit. Attached are samples of the same song, same part, featuring my own nameless encoder not JPEG compressed 2. I don't need ABX tests to prove this, do I? I mean, it sounds too horrible to not notice! Thanks for everybody's responses, I appreciate it! I agree that it sounds bad, and significantly worse at 32 kHz than at 44 kHz that I tried.
Have you explored the possibility of using Opus at a very low bitrate but encoding the result losslessly at maybe 2 shades per pixel? I did, but unfortunately, it doesn't work. Here's the problem. Facebook not only converts uploaded images to JPEG, but also scales an image down if it gets too big. Fortunately, my program does support lossless data storage options black for 0, white for 1, plus 8-bit checksum for every bits , and storing Opus at 16kbps at less than song length in an image indeed does fine even when uploaded to Facebook.
However, we all know how bad 16kbps Opus sounds. Unfortunately, storing 2 bits per pixel is not feasible due to JPEG compression--this time, if JPEG alters the image too much, quantization is not able to restore a pixel to its original value, so data corruption is introduced and if data that can't be altered, for example, an Opus stream, is indeed altered, very annoying audible corruption is produced.
My codec still works acceptably even though it stores 2. However, while Opus was made to handle packet losses, it was not made to handle this much packet losses. Also, my codec design was made so that you can get increasing quality the more "parts" of the audio you have.
If you have 1 picture, you get 16kHz mono, with two pictures, you get 16kHz stereo, and with 4 pictures, you get 32kHz partially stereo audio. With Opus, you get 1 image that contains a 16kHz Opus stream--no further quality improvements possible. Ramping the kbps up, for example, to 48kbps, which is perfectly acceptable in this kind of application, would make the image too big, making Facebook resize it down, therefore destroying the data.
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